![]() Mentalists, Scientists and Sorcerers are good if one wants to play Mutant Future with the Mutants & Mazes conversion rules. (Or for 10gp, you can buy an irradium lantern from the Basic Gear list that shines brighter and lasts longer.) Mental powers also work like D&D spells. Than is, an irradium torch works like a D&D light spell, but gives off a green hue and can maintain power for one hour per level of inventor. Scientists are able to "invent" gadgets, who's effects are similar to D&D spells, with daily limits based on having to keep them powered or maintained.
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